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"This unforgivably comprehensive guide, for players and Gamemasters alike, details all 16 secret societies in the PARANOIA XP rulebook, from Anti-Mutant and the Communists to Psion, PURGE and the Sierra Club. Lengthy individual writeups describe, in appalling depth, each society's feuding factions, devious recruiting methods, code names, loyalty tests, means of advancement and current activities.
Oh yes, a crafty PARANOIA player might think it helpful, even fun, to learn specific message-drop points and black market sites, ways to avoid surveillance or sabotage Troubleshooters in rival societies, and even the means to obtain Emergency Bathroom Break Tickets. Citizens of untested loyalty might be tempted to read secrets and scandalous gossip:
But do not be deceived! Exposure to these dangerous ideas may encourage insubordination, sedition, free thought and excessive bathroom breaks. This cannot be permitted!
By continuing to read this text in violation of The Computer's directive, YOU ARE A TRAITOR! Only TRAITORS will buy, own, read, study, exploit, extend or propagate THE TRAITOR'S MANUAL!
(EXCEPTION: The Computer generously permits all citizens to read the list of 14 forms required for permission to repair a broken showerhead. Thank you for your cooperation.)"